This will be short 🙂 Everyone be here: Why this pattern still exist? Is really that hard to change to provide small change? f.e.
Category: Player Experience
Fire up your games on shitty gear
I have already written about the availability in game design, among others here. Now I would like to focus on one aspect that is often overlooked by creators. The equipment on which your player runs the game may differ significantly from yours. Keep that in mind. However, it is hard to believe that some game… Continue reading Fire up your games on shitty gear
Casual gamers – its not gamechanger
The games are made for gamers. For real fans. Those who live in the industry and know what titles they will play one year in advance. That’s the way things are, but in recent years a “new segment” has emerged that is changing the rules of the game a bit in our industry? Nope There… Continue reading Casual gamers – its not gamechanger
Child – almost perfect Game UX Tester
In this post, I will describe how to define game testers and why children are often very good and sincere players. Why we should observe how children play and how it should affect game design? Well… let’s start with the basics: You are not like your players This is one of the experience design heuristics.… Continue reading Child – almost perfect Game UX Tester
UX sense of the game
In this post, I wanted to present the main assumptions of Player Journey Map. But I found that this picture would be incomplete without fully understanding the meaning of the game. Why do we play and what is most important to us? Quest for the Holy Grail Holy Grail after Monty Python. The title chalice… Continue reading UX sense of the game
UX Myths that game designers should keep in mind # 1
A lot of UX myths have arisen in user experience design. Some of these myths begin to perish dangerously in the design of player experiences. It is worth talking about it out loud now so that we are aware of it. In this post, I will briefly introduce some myths, as well as how game… Continue reading UX Myths that game designers should keep in mind # 1
Player experience – introduction
Over the last few years we’ve seen the rise in popularity of phrases like Customer Experience, Business Partner Experience, Whatever Experience. I wrote that Customer Experience is not only a superfluous buzzword, but also a damaging phrase for the industry as a whole. With players, however, it’s different. The player experience should be viewed a… Continue reading Player experience – introduction