Game UX Heuristycs #4: Error prevention

Error prevention is one of Norman Nielsen’s fundamental heuristics. Developed more than 20 years ago, they continue to provide a foundation for creating useful digital products. For games, this heuristic has an additional bottom. In this post, I will describe how the universal heuristic to prevent player error is of additional importance in the gaming… Continue reading Game UX Heuristycs #4: Error prevention

Game UX Heuristics #1: Control & Consistency

In this post I’ll write about why consistency, should be a key principle when designing in-game experiences. It applies to both interferers and controls. Although it seems the easiest to implement, even the biggest productions don’t have bugs in this plane. Consistency – the essence of positive UX The faster a player masters a game’s… Continue reading Game UX Heuristics #1: Control & Consistency