In this post, I will describe how to define game testers and why children are often very good and sincere players. Why we should observe how children play and how it should affect game design? Well… let’s start with the basics: You are not like your players This is one of the experience design heuristics.… Continue reading Child – almost perfect Game UX Tester
Category: Game Research
Game UX Heuristycs #4: Error prevention
Error prevention is one of Norman Nielsen’s fundamental heuristics. Developed more than 20 years ago, they continue to provide a foundation for creating useful digital products. For games, this heuristic has an additional bottom. In this post, I will describe how the universal heuristic to prevent player error is of additional importance in the gaming… Continue reading Game UX Heuristycs #4: Error prevention
Game UX Heuristics #3: Personalization
In this post, I will describe how the game should support the player through broadly understood personalization and its consequences. Players’ habits Different players have different habits. The settings allow you to minimize the barrier between the player and the game world. In this way, we will enable decisions to be made at the “attack”… Continue reading Game UX Heuristics #3: Personalization
Game UX Heuristics #2: Accesibility
Accessibility in games is being talked about more and more, but still not enough in my opinion. As game developers we have full access to tools that will minimize accessibility issues for our products. But still the topic is underestimated. Why? Why accessibility in games is important One in five gamers has a major or… Continue reading Game UX Heuristics #2: Accesibility
Game UX Heuristics #1: Control & Consistency
In this post I’ll write about why consistency, should be a key principle when designing in-game experiences. It applies to both interferers and controls. Although it seems the easiest to implement, even the biggest productions don’t have bugs in this plane. Consistency – the essence of positive UX The faster a player masters a game’s… Continue reading Game UX Heuristics #1: Control & Consistency